![]() Each TextureSet will be exported as a RenderManAsset directory.Implemented basic export to PxrDisney-based asset.Export all channels from all textureSets to png files.This is necessary because SP uses javascript, a sandboxed language that can not get access to environment variables. These release notes are meant to be used together with the release notes from RenderMan for Maya 24.0, 24.1, 24.2, and 24.3. Implemented configure dialog to specify the path to RenderMan Pro Server and RenderMan For Maya. Welcome to RenderMan for Maya 24.4 RenderMan for Maya 24.4 brings some new functionality to artists, as well as several bug fixes.Added license text to all source files.Final cleanup was inadvertantly disabled.windows file paths were not correctly serialized to json.Also fixed Issue #2, reported by dayelov.Simply use the rough metal workflow in Substance Painter and it will be converted to work with PxrSurface.The correct renderman version number is saved in the asset file.The specular was incorrect when outputing for PxrSurface.The assets are now named after the SP project's name.REMEMBER to change the SP prefs to point to RenderMan 22.x.Fix ui error in Substance Painter 2018 (was ok in SP 2.x).Added a new "settings" section to rules.json to set node param values in the shading graph.exported normal map contains mesh normals + bump + normal map.normal map should use directx orientation.Updated rules.json to fix a number of issues: Compatibility chunk holds Substance Painter version.Added metadata to the asset files: user, description, resolution.The export code converts SP images to RenderMan textures.Hint: Only the first one (PxrDisney) works for now. Open a SP project and click one of the pixar buttons in the shelf. Once this initial configuration is done, the settings will be remembered even if you close Substance Painter. On first use, open the "configure" dialog.įill ALL fields of the dialog and click "Save", otherwise the export will fail. The plugin will print a message in the log when done. It takes time to export the maps and turn them into textures.No progress indication during export: be patient !.OSX: /Users/yourlogin/Documents/Substance Painter 2/plugins Copy the RenderMan folder inside Substance Painter's plugin folder.Download a zip archive from the github page.This plugin will NOT work without the following software: The Substance Painter project MUST use the pbr-metal-rough shader.The asset will use the PxrDisney bxdf to re-create the Substance Painter material. It allows for easy material setup interchange and includes dependencies like textures or OSL shaders.įull demo video of 0.1.1 Features : Export to PxrDisney-based material RenderManAsset is the format used by the preset browser that was introduced in RenderMan For Maya 21.0. This plugin exports your Substance Painter project as one or more RenderManAsset. RfM allows us to render in Maya using the renderer RenderMan Pro Server (PRMan). ⚠️ This repo is obsolete ! Go to for the latest version. RenderMan for Maya (RfM) is a Maya plugin distributed with RenderMan. ![]()
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